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Trent Morton
MY Projects
Instruments of War.
Level Designer
Over the past year, I had the incredible opportunity to collaborate with friend Micah on his, Instruments of War, as the lead level designer. I designed a comprehensive practice/tutorial level that guides new players through the movement and combat systems. Key features include a shooting range for honing skills and a 1v1 arena for competitive practice, along with a dedicated tutorial area that allows players to explore movement mechanics without the pressure of combat. If you click the button, it will show you a video aspect of the level aswell. I hope you enjoy.




The Darkness
Lead Designer





This was a game, I made from a project that started with a Narrative Design Document. This was a passion project for me. I wanted to make a dark fantasy RPG. This game helped me express some freedoms and helped shape how i thought about level design. I was able to make this in rpg maker. This helped me challenge how I thought about level design would work. This was my first big game I made by myself. I was making sure that the level didn't feel to cramped while also being challenged of the map being to big. There is multiple POI's.

Virtual Reality Bar
This was a project that had us tasked with creating a fantasy bar scene in Unity for Virtual Reality.
This project was fun and interesting due to the fact that everything had to be resized and reworked to fit the players size. I had to rework this level multiple times due to size constraints which was fun and kept me going.



Fantasy Dark Bar
This was a solo project. I wanted to make a bar that felt very distant and creepy with an eerily feeling. This was done in Unity for a Virtual reality feel. This helped challenge me as a designer to work with lighting and spatial awareness. If a player grabbed the wrong potion they were jump scared or were killed.




Monkey Versus Lizard.
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Welcome to our exciting pinball simulation game, created by me and my friend Max during our freshman year in Game Maker. This unique twist on a classic pin machine features players, with one controlling a monkey and the other a gigantic lizard. We decided to challenge ourselves with this game. We were trying to focus on gravity and making sure the game felt smooth with the gravity. With making the pinball system we ran into some trouble shooting issues, such as gravity and making sure the game felt like it was a normal pinball machine. We took inspiration from some virtual reality pinball machines.
Miami's Bell Clock Tower
This the famous Miami Bell Clock Tower. This tower is in the middle of the campus and is almost unmissable. This clock tower stands very proud for many traditions. This was built for a mid term project for my 3d Modeling Maya class. This project helped me build and grasp my knowledge of Maya and help me learn how to captivate structures in Maya.
